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=Learning For All= presented by:
 * //Tammy Lind, School District of South Milwaukee//**

**Purpose**
Assistive technologies have long been considered for use only in the special education setting. In the past, many students that could benefit from the use of these technologies have been overlooked because they did not qualify for special education services. Response to Intervention requires educators to look for strategies that will help all students achieve proficiency in the classroom and to provide additional supports for students that may be struggling. Emerging and web-based technologies have provided a way to “level the playing field” in the classroom so that all students experience success. While the benefits of devices such as the iPad and iPod are widely known, many districts are not able to afford these devices on a large scale. There are many low cost, simple technology techniques available for teachers to meet the needs of these at-risk learners.

In this workshop, we will take an in depth, hands-on look at emerging technologies-both high tech and low tech-that can be used in the regular education setting and in the core content areas. Participants will be given supported “explore time” with free Web 2.0 tools that can be used in classroom setting. Mobile devices will be made available for participants to explore and we will discuss the impact of using mobile tools with students that struggle in the classroom. We will also discuss the challenges of ensuring these technologies are accessible to students at all times, both in school and at home.

Notes:
Seminar Website Resources


 * //This session had a lot of different resources that you can use to engage students using different technology tools. Some of them are for differentiation of instruction and others are tools. I selected a few from the resource web page that I thought would be interesting to use. Please check Ms. Lind's site to get more ideas and links.//**

Online Sticky Notes - collaborative tool with low profile - parents and students can post for teacher feedback; non-threatening. Can use as an entrance or exit ticket by throwing out an idea and have audience respond by posting a sticky.

Kids that struggle need time to process - teacher may move on or ask new question which confuses student. Student response tools can provide non- threatening way for students to think and answer. (Socrative, Poll Everywhere) Poll Everywhere is better for text message answering - more anonymity - first 40 responses will be accepted by Poll Everywhere.

Voicethread - post media and allows audience to comment on media (audio commentary). Using audio recording to express ideas before writing. Upload book/picture and student can also use audio to describe their work. In middle school, students had a book study and left voice comments as feedback (characters, plot, etc) it began conversations about the literature. You can also write on images - used for Spanish class, students had pictures of their houses and they recorded a description in Spanish while pointing out parts of their house by writing on their pictures. They also created video and left text messages as comments. Math problems were posted and each student can orally respond on how to solve and write on the picture of the problem.

UDL editions by CAST- online books that have many supports including reading (similar to kurzweil)

* Shmoop - concepts that have summaries,links, pics, media to help students understand. Can also send information to mobile device or email. Majority is free.

* Voki flip classroom tool. Create avatar for teacher or student. Lesson plans available. Type in text for avatar to read their work back to them. It helps with proof reading as the avatar will follow punctuation and grammar.

Organization and sequencing - how to use graphic organizers. [|Bubbl.us] graphic organizer and collaborative tool. Bubbl will also allow you to export the graphic organizer as an outline. Mindmeister can be used on iPad - curently no iPad app for Bubbl.

Create timeline with * Dipity - integrates multimedia but cannot use for B.C. events.

Google Chrome extensions - Turn off the lights (makes the background of the computer screen dark for video playback), readit Google apps - speech recognizer (similar to Kurzweil but works directly in Google Chrome!) (email presenter for permission forms for Google tools)

//***I'll probably be using these tools before the end of the year. My classes are currently using Voki and will be using Dipity to create their music history timelines for their last project.**//

=Wii Math: Engaging Students Through Gaming Technology= presented by:
 * //Matthew C Winner, Howard County PS System with Meghan Hearn//**

**Purpose**
Schools nationwide are embracing gaming technology as a way to engage learners and connect with technology tools familiar to students. Our schools have embraced the use of the Nintendo Wii as a tool to support math instruction, allowing students to make real life connections with math concepts, and using Wii games such as WiiSports Resort and WiiFit Plus as student- friendly data production tools, generating scores, times, and rankings for students to explore and discuss in the mathematics classroom. As students interface with the games, their teachers have an opportunity to guide them through rich dialogues, posing questions to elicit mathematical thinking.

Participants in our session will explore use of the Nintendo Wii as a tool for teaching mathematics and the ability to support each of the Common Core Standards for Mathematical Practice through the use of this technology tool. Presenters will demonstrate a number of Wii-integrated lessons for grades K-5 and share insights from both the teacher and student perspectives throughout the lessons. Participants will also learn how to successfully implement use of the Wii throughout a school through the use of professional learning communities, Wii Family community events, and through simple, cost-effective methods of acquiring the tools for your school.

The Wii has become a part of our school culture, a mainstay in our math classes, and an indispensable tool for our students. Join us to learn more about how this gaming technology tool can support your students’ success as your school transitions to the Common Core.

Notes:
http://wiilearning.wikispaces.com/

//**I didn't attend this session but I got this link and information from one of the people I was working with on Sunday. It looks interesting but I'm sorry I can't provide any support. Hopefully you can get some ideas off of their website.**//